<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0">
  <channel>
    <title>journal of motor and behavioral sciences</title>
    <link>https://www.jmbs.ir/</link>
    <description>journal of motor and behavioral sciences</description>
    <atom:link href="" rel="self" type="application/rss+xml"/>
    <language>en</language>
    <sy:updatePeriod>daily</sy:updatePeriod>
    <sy:updateFrequency>1</sy:updateFrequency>
    <pubDate>Sat, 21 Mar 2026 00:00:00 +0330</pubDate>
    <lastBuildDate>Sat, 21 Mar 2026 00:00:00 +0330</lastBuildDate>
    <item>
      <title>A Systematic Review of Artificial Intelligence Applications in Women&amp;rsquo;s Exercise Physiology: Potentials, Challenges, and Future Directions</title>
      <link>https://www.jmbs.ir/article_236089.html</link>
      <description>AbstractObjectives: This study was conducted with the aim of reviewing the applications of artificial intelligence in women's sports physiology. With the increasing advancement of technology, artificial intelligence has become one of the important tools in all sciences, especially in the field of sports science. As is clear to everyone, women's sports physiology requires more accurate and personalized analytical approaches due to specific biological characteristics such as hormonal fluctuations and menstrual cycles, periods such as pregnancy, lactation, postmenopause, and the use of birth control pills. By designing unique exercises for each athlete, the best efficiency for exercises can be achieved and the risk of injuries can be prevented. In this regard, this review article has been compiled with the aim of investigating the applications of artificial intelligence in the assessment, monitoring, design of exercises, and injury prevention in female athletes. In this review article, the main focus is on the capabilities of AI in analyzing complex physiological data, predicting performance and injury risk, and designing intelligent training systems based on women's individual characteristics. Finally, challenges, research gaps And suggestions for the development of future studies in this field are presented.Keywords: Artificial Intelligence, Exercise Physiology, Female Athletes, Adaptive Exercises, Data Analysis</description>
    </item>
    <item>
      <title>The Effect of Games Based On Virtual Reality (Exergame) On Children's Fundamental Motor Skills</title>
      <link>https://www.jmbs.ir/article_235859.html</link>
      <description>The purpose of this research was to investigate the effect of virtual reality based games on children's fundamental motor skills. The research method was semi-experimental with a pre-test-post-test design. A number of 40 primary school boys were selected through available sampling and randomly placed in two experimental groups of virtual reality-based games and control. The tools used in this research were Bruininks-Oseretsky motor proficiency test, second edition and Xbox 360 Kinect device. At first, the participants performed the Bruininks-Oseretsky skills pre-test, 2nd edition. The group of virtual reality games practiced for 8 weeks, 2 times a week and 30 minutes each session. At the end of the training sessions, the post-test of Bruininks-Oseretsky skills, version 2, was administered. The results showed that the group of games based on virtual reality had a significant effect on the development of fundamental motor skills, and they created a significant improvement in both gross and fine motor skill areas. Therefore, based on the findings of this research, due to the high importance of fundamental motor skills in the multiple development of children, it is possible to use games based on separate reality to improve motor development.</description>
    </item>
    <item>
      <title>The effect of 16 sessions of rhythmic exercises on motor skills, social development and self-esteem of Iranian and Turkish children with developmental coordination disorder: a cross-cultural comparison</title>
      <link>https://www.jmbs.ir/article_236090.html</link>
      <description>The purpose of this research was a cross-cultural study to investigate the effect of 16 sessions of rhythmic exercises on motor skills, social development and self-esteem of children with developmental coordination disorder in Iran and Turkey. The statistical population of this research included 8-10-year-old children who had developmental coordination disorder and were studying in schools in Tehran (region 5) and in Istanbul during 1401-1400. 40 people were randomly selected from among the mentioned statistical population and participated in rhythmic exercises in four groups of 10 people (two groups in Tehran and two groups in Istanbul). Data analysis was done using SPSS version 23 software and three-way ANOVA. The results of this research showed that rhythmic exercises are significant on motor skills, social development and self-esteem, so we conclude that rhythmic exercises are an effective, dynamic and attractive training method to create motivation and desire in children with developmental coordination disorder. It has been able to have more positive effects on improving social skills, self-esteem and motor skills of children with developmental coordination disorder. Also, based on the findings of this research, it was found that the cultural difference and the type of music was not an influencing factor on the factors investigated in this research.</description>
    </item>
    <item>
      <title>Investigating the impact of sports management in the physical training organization of the Islamic Republic of Iran Army on the productivity and discovering the talents of the employees of that organization</title>
      <link>https://www.jmbs.ir/article_236092.html</link>
      <description>The purpose of this research is to investigate the impact of sports management in the physical training organization of the Islamic Republic of Iran Army on the productivity and discovering the talents of the employees of that organization. This study is applied in terms of purpose, qualitative in terms of variables, cross-sectional in terms of time, and descriptive-correlation in terms of data collection. The statistical population of this research is formed by the army physical training organization in Tehran, the total number of the statistical population was 60 employees of this organization, which was determined by random sampling and using Cochran's table to the number of 52 people. In order to collect data, it was done through an online and face-to-face questionnaire among the employees. Validity and reliability of the questionnaire have been checked through evaluation and opinion of experts and Cronbach's alpha coefficient. The collected data have been analyzed through statistical methods of binomial mean and correlation tests and using Spss software. The results of the hypothesis test of this research showed that sports management in the army's physical training organization has a positive and significant effect on the productivity and discovery of the talents of the employees of that organization.</description>
    </item>
    <item>
      <title>Integrated development of motor, behavioral, and cognitive literacy through interactive digital games based on artificial intelligence in elementary school children (7-10 years old)</title>
      <link>https://www.jmbs.ir/article_240398.html</link>
      <description>Introduction and Objective: The simultaneous development of motor literacy, behavioral literacy, and cognitive literacy form the basis of academic and social success. The aim of this study was to investigate the effectiveness of interactive digital games based on artificial intelligence on the integrated development of these three literacy skills in elementary school children.
Methodology: This quasi-experimental study with a pre-test-post-test design and a control group was conducted on 80 elementary school students (7-10 years old) from public schools in Tehran. The samples were randomly divided into two intervention groups (n=40) and control groups (n=40). The intervention group participated in an artificial intelligence-based digital game program (such as Kinect-integrated applications with adaptive learning algorithms) for 16 weeks (3 sessions of 45 minutes per week), which included motor challenges (virtual jumping and running), behavioral scenarios (group conflict management), and cognitive exercises (smart puzzles). Standard assessment tools included: Motor Skills Test-2 (MABC-2) for motor literacy, Strengths and Difficulties Questionnaire (SDQ) for behavioral literacy, and Wechsler Intelligence Scale for Children-V (WISC-V) for cognitive literacy.
Findings: The results showed that the intervention group had significant improvements in all three domains: motor literacy, behavioral literacy, and cognitive literacy.
Findings: The results confirmed a strong positive correlation between the three literacy domains, with motor progress predicting cognitive and behavioral improvement.
Conclusion: Interactive digital games based on artificial intelligence provide an effective tool for the integrated development of motor, behavioral, and cognitive literacy in elementary school children and can be integrated into school curricula.</description>
    </item>
  </channel>
</rss>
